Mount & Blade Bannerlord: Help me steppe brother I am stuck. (2024)

FlocksOfMice
Feb 3, 2009
How bad is the time-limit on the game? I noticed an in-game year has passed and all I've done is faff about playing tag with looters so far. Is death by old age so far off it's a non-issue or am I wasting my life in Mount and Blade just as frivolously as I am in real life?

I get some people could conquer the world in Warband in a few hundred days but I'm a molasses spill.

#¿Apr 12, 2020 15:07
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Mount & Blade Bannerlord: Help me steppe brother I am stuck. (3)
#¿Jul 10, 2024 05:00
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FlocksOfMice
Feb 3, 2009
I joined as a mercenary with the West Empire because I didn't want to commit to any faction yet. I wanna bumble around at my own pace and they are rapidly eating the other empires. Can I drop out of my mercenary contract safely and hop onto another faction to help keep the balance so the game doesn't just... end before I personally get anywhere? Because unlike in Warband mercenary contracts don't seem to have a time limit anymore and it says leaving will upset everyone?
#¿Apr 16, 2020 11:12
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FlocksOfMice
Feb 3, 2009

Agean90 posted:

*smokes an enormous blunt* since all the mercenary clans get unique units you should get a unique unit line that you design using points you unlock with every clan rank increase

This but unironically. I think there was a mod in Warband that let you do that and I rolled exclusively with my own custom guys for the longest time.

I find the friendly icons distracting so I have to use heraldry and colors and armor styles to tell enemies apart, and being able to give all my own guys their own distinctive bits would be a plus.

I was really skeptical on Bannerlord being set technologically/stylistically further in the past, but oh boy, I've come around to the era of actually wearing metal armor being kind of a rare status thing rather than every schmoe in full chain. When I can afford metal armor it makes me feel, ah, yes, I've finally come into my place in the world, and then 30 recruits with rusty swords beat me into the dirt anyway as it should be.

#¿Apr 19, 2020 00:19
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FlocksOfMice
Feb 3, 2009
Is the "knights had to be lifted onto their horses" from some Victorian-era satire or something? That was basically the time period everyone sat down and decided to intentionally get as much about the middle ages as wrong as possible.
#¿Apr 19, 2020 00:48
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FlocksOfMice
Feb 3, 2009
I'm really confused what their game design idea was, making lineage mechanics where you can have children to play as once you die... in a game where one faction will end up dominating within the first few in-game years.

When I started this I was worried I'd die of old age before accomplishing anything, now I'm more concerned the AI is going to beat the game before I even graduate from fighting bandits. Have they said anything about toning down the intensity of the wars? From Warband I remember everything stuck in a constant stalemate with the player having to be the deciding factor most of the time, which makes a lot more sense from the perspective of a game.

#¿Apr 22, 2020 04:17
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FlocksOfMice
Feb 3, 2009

Bakalakadaka posted:

I think warband had a system where if one kingdom was getting too big everyone else would be more likely to declare war on them and push them back a bit. It was never perfect but I'm confident they'll eventually balance bannerlord enough that none of the kingdoms can really steamroll without the player's intervention. At least most of the time.

I remember in Warband everything kind of was in a stable stalemate of back-and-forth exchanges and it was on the player to be the deciding factor, which was fun. In this playthrough I've just been doing merchant trading and I'm not even clan rank high enough to have vassalage as an option and... western empire is almost just, entirely gone, the proto-vaegir are getting disappeared too.

It makes yeah children feel like an artifact concept that worked with some earlier idea of the game, but right now I'm just throwing myself in as a mercenary to try and force status quo borders back.

Army of 200 vs 700, though, I don't think I can salvage it. Kinda annoying the game kind of beats itself before you get a chance to do much in it?

#¿Apr 22, 2020 04:49
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FlocksOfMice
Feb 3, 2009
Oh wow that autocalc is illuminating. In the official forums you can see them trying all sorts of things to slow down the snowball effect but I guess it's a problem baked into how it resolves combat in and of itself.

So basically, whichever faction has the most numbers is probably going to win, and once you start winning, you can get bigger numbers faster. And if you're khuzaits, you get a +30% bonus, which is why the map sweeps green so often. Neat.

I'm also putting this down sadly because gosh I was sure excited by it. I wanted to go on horsey adventures, and the game itself is designed for a slow, long-game kind of thing. Skills take forever to increase and have perks all the way to the end, smithing has so many fiddly bits to unlock, increasing your relationship with all the settlements of your target culture can take so LONG and you should do it to get better troop recruitment, you can grow old, have children, and play as them--in a game where the AI will just beat itself within an in-game decade. Two kingdoms are already gone in my current playthrough and it's been one single in-game year. I'm not even clan level 2 yet. Khuzaits are already snowballed and with the auto-calc reveal it's clear nothing's gonna stop them.

Am I remembering wrong or did Warband really not ever have this problem? I remember loving about in Warband doing tournaments and bouncing around as a mercenary and one faction sometimes started to gain steam over another but I never felt like the game was going to just... complete itself without my input. Even the developer in the thread said, they WANT the game to be able to complete itself without your input, which is just... confusing?

If the game can beat itself without you doing anything, are your only options join the winning team, or desperately rally the losing team?

Mount&Blade was always a sandbox, I don't get why they are trying to go half-heartedly into grand strategy. Hoping it will be more Warbandy someday later?

#¿Apr 23, 2020 19:20
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FlocksOfMice
Feb 3, 2009

GENUINE CAT HERDER posted:

I'm actually hating this. Every town on the eastern half of the map has like a dozen lovely 2h swords I made in order to level my smithing skill. It's gotten to the point where every tournament I join has some old piece of poo poo sword I made over a year ago as the prize.

At least I won Husnphree as a prize before I flooded the market with cheap bullsh*t.


I'm getting hit with this too, it has to be a bug. Fortunately I got Niwashee, Asaligat, and Husnphree, and I don't THINK there are more uniques, are there? Is there? Because all the tournaments reward now is "Crafted Two-Handed Sword" which sells for like 500 denari which isn't... really worth doing tournaments over.

Tournaments are neat because they sometimes offer you things you wouldn't normally think to pay for in the early or mid game. I'm wearing a wolf pelt I got from a tournament because it actually looks neat with khuzait lamellar and I got it for free, never would have considered it otherwise.

But now the aborted children of my smithing grind follow me everywhere like sharp ghosts.

e: Although currently the ideal smithing grind I have available is an honestly very short-bladed 2-handed sword with an incredibly long handle. The blade and handle are about the same length. It is a tiny, bizarre little thing and half my companions are using one in their civilian gear because they look just. So stupid, but in that precious way.

FlocksOfMice f*cked around with this message at 19:28 on Apr 29, 2020

#¿Apr 29, 2020 19:04
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FlocksOfMice
Feb 3, 2009
I took a city with a few of the mercenaries that joined onto my faction. Won a big pitched battle outside it, then took the town. Blew 100 Influence and it was mine. The way everyone talked I was really worried it'd go to some random clan that did nothing for it, but I think it helped that it was up in the butt-end of Battania/Sturgia and we're Khuzaits... and I'm the only schmuck with a castle out in Batannia/Sturgian land? Does it count proximity people said I think?

At any rate, the Vlandians came in to seige it back immediately, so I paid them off.

They did a short circle and seiged again, and again. It's... really odd what things are implemented yet, and which aren't? Like, the dialogue option for "Bribe to lift the siege" is there, but the result isn't.

What was implemented was "Hey random noble I never met before, instead of conquering my hard-fought town, how about you switch sides?" and he went "Hey good point!" and now Khuzait territory is the east side of the map, a town in the middle, and one of the Vlandian forks on the far west. We don't have borders, we have sprinkles.

So I figure if I declare independence and keep my territory, I can just convert everyone who comes to harass me now can't I?

#¿May 2, 2020 19:17
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FlocksOfMice
Feb 3, 2009

BeAuMaN posted:

If you keep your territory and declare independence you'll take -50 or something with everyone in your old kingdom.

If it's for-sure -50 I can just get everyone up high enough that won't hurt, at least?

Can I declare independence before Khuzait AI conquers the entire map, however,

#¿May 2, 2020 22:24
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FlocksOfMice
Feb 3, 2009
I'm Khuzait, right now, and I own Omor and Kranirog castle. And sometimes Ov castle, depending on what day of the week it is.

However, ALL the rest of the Khuzait nobility are still hanging out on the steppes, meaning I only have my own clan parties (full of sturgians) to call on to defend against the constant sturgian war.

I have to burn influence every time I take Ov to keep it for myself, instead of letting it go to some random schmo who's going to just let it be captured because he's a week away when he's awarded it.

What should I do here? Is this just an awful position? Am I better off declaring independence and sniping some sturgian lords and just accepting my new place as usurper-lord of the north?

#¿May 7, 2020 03:35
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FlocksOfMice
Feb 3, 2009
My favorite endlessly-duplicated sword is the Goblin, a two-hander using the T3 fullered blade that's about the length of a shortsword, and the extra-long northern grip.

The handle is twice as long as the blade and it's a two-handed sword. I also made sure to equip all my companions in civilian gear with one. It's not quite a spear, it's not quite a sword, it's the disadvantages of each with none of the benefits. It's a goblin. A gross nasty boy that everyone in Calradia now loves.

With the update breaking the Dangers of Calradia mod I'm really feeling the lack of things to fight in the late-early or early-mid game. I can beat forces of 20 looters or 5 forest bandits no problem, but the only upgrade from there is... 100-large noble's armies. Which are a phyrric victory at best. I miss whetting my teeth on deserters.

#¿May 13, 2020 02:42
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FlocksOfMice
Feb 3, 2009
That the fandom has been able to code the majority of them into working order so easily really makes me wonder why they didn't just... at least, try, before releasing it to EA. Like the basic "get +3 arrows" perks were the first ones the community got working within days without modding tools, even if they're redoing the perks why not... at least have the character development part at least proof-of-concept-ready before selling it to the public?
#¿May 15, 2020 04:12
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FlocksOfMice
Feb 3, 2009

K8.0 posted:

I bought the original M&B in 2005. It was never finished. Warband is basically the same game but slightly expanded, and that came in 2010. It was never finished. Bannerlord is much more ambitious. It will never be finished.

The part that always gets me is that this is called Mount and Blade II, when it really is Mount and Blade III. They can't hide their sins from me I remember when Warband came out and having to buy the same game all over again! (it was worth it)

Ultimately if you are buying into Mount and Blade you're here for the journey. It's basically just the same game but continually upgraded and they took a long break to move it to a new engine but it's still the same wonky Mount and Blade it's always been. It's great in some ways and all the dumb ideas and jankiness from the 2004 version is still here in spirit if not form.

I can't believe I've been playing the same game on-and-off for nearly 20 years but I've been doing the same with Morrowind so lol.

#¿Jul 29, 2020 22:35
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FlocksOfMice
Feb 3, 2009
It's Mount'n'Blade, I honestly never expected a sinceriously finished experience ever.
#¿Aug 12, 2021 02:19
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FlocksOfMice
Feb 3, 2009
Pros: It's Mount & Blade III.

Cons: It's Mount & Blade III.

#¿Jun 21, 2024 17:24
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Mount & Blade Bannerlord: Help me steppe brother I am stuck. (35)
#¿Jul 10, 2024 05:00
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FlocksOfMice
Feb 3, 2009
I remember back when there was like one town with an interior (Zendar), two factions (Vaegirs and Swadians) and the most dangerous enemy was the dark knights. There was no end game, no castle seiges, and barely any weapon variety, and I enjoyed it. The game grew up and like most adults the promise of who they could have been is never going to be matched by who they actually became, but if this was your friend as a child and you'd like to hang out with them again you'll be pleased to find that they are still the same person. However, they are still the same person, and the things that bothered you about them back in 7th grade are all still there and it's up to you if you want to put up with that anymore.
#¿Jun 22, 2024 06:40
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Mount & Blade Bannerlord: Help me steppe brother I am stuck. (2024)
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